Sands of Tharsis

Dusted off an old IP concept that’s been sitting untouched on my hard drive for over a year—and this piece marks the final image in the storytelling sequence! 🚀

The Workflow:

Blender: Built out the scene layout, key assets, base textures, and initial lighting to dial in the overall scale and camera framing.

Photoshop: Full digital paintover to push atmospheric depth, refine the color grade, and polish fine narrative details.

Veo: Explored animating select frames to bring the concept art to life. It proved to be a fantastic way to quickly test atmosphere and get a genuine feel for the scene in motion.

Combining a structured 3D base, a 2D paint pass, and quick motion iteration completely shifts how you evaluate a world's mood during early pre-production.

How is this visual direction landing for you? Drop your thoughts below! 👇

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